2015
10.18
[ English ]

Be brilliant, play smart, and pickup craps the ideal way!

Dice and dice games goes all the way back to the Middle Eastern Crusades, but current craps is approximately a century old. Current craps developed from the 12th Century Anglo game called Hazard. Nobody absolutely knows the beginnings of the game, however Hazard is said to have been made up by the Englishman, Sir William of Tyre, around the twelfth century. It’s believed that Sir William’s knights enjoyed Hazard through a siege on the castle Hazarth in 1125 AD. The name Hazard was acquired from the fortification’s name.

Early French settlers brought the game Hazard to Acadia. In the 18th century, when banished by the British, the French relocated south and located safety in the south of Louisiana where they at a later time became Cajuns. When they were driven out of Acadia, they took their favorite game, Hazard, along. The Cajuns simplified the game and made it more mathematically fair. It is said that the Cajuns altered the name to craps, which is gotten from the term for the losing throw of 2 in the game of Hazard, referred to as "crabs."

From Louisiana, the game migrated to the Mississippi river boats and throughout the nation. A few think the dice builder John H. Winn as the founder of modern craps. In 1907, Winn developed the current craps layout. He appended the Don’t Pass line so players could bet on the dice to not win. Afterwords, he invented the spaces for Place bets and added the Big 6, Big 8, and Hardways.

2015
10.18
[ English ]

If you choose to use this approach you must have a very large amount of money and remarkable fortitude to march away when you achieve a small success. For the purposes of this story, an example buy in of two thousand dollars is used.

The Horn Bet numbers are not always looked at as the "winning way to compete" and the horn bet itself has a casino advantage of over 12 %.

All you are betting is 5 dollars on the pass line and a single number from the horn. It doesn’t matter if it is a "craps" or "yo" as long as you bet it always. The Yo is more popular with players using this system for clear reasons.

Buy in for two thousand dollars when you join the table but only put five dollars on the passline and $1 on either the 2, 3, eleven, or twelve. If it wins, beautiful, if it loses press to $2. If it loses again, press to $4 and continue on to eight dollars, then to $16 and after that add a one dollar each subsequent wager. Every instance you lose, bet the last amount plus one more dollar.

Using this system, if for example after fifteen rolls, the number you wagered on (11) hasn’t been thrown, you without doubt should step away. Although, this is what could happen.

On the tenth roll, you have a sum total of $126 in the game and the YO at long last hits, you earn $315 with a take of one hundred and eighty nine dollars. Now is a perfect time to step away as it is higher than what you entered the table with.

If the YO does not hit until the twentieth roll, you will have a total bet of $391 and because your current action is at $31, you earn $465 with your gain being $74.

As you can see, adopting this scheme with only a one dollar "press," your gain becomes tinier the more you bet on without winning. This is why you must walk away once you have won or you should bet a "full press" again and then continue on with the $1.00 mark up with each hand.

Carefully go over the data before you try this so you are very familiar at when this approach becomes a non-winning affair instead of a profitable one.